The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.There are RPG features in character development. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. When not taking on a storyline mission, players can free-roam around the cities, or cause havoc by attacking people and causing destruction. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as players can complete them at their own leisure. The open, non-linear environment allows players to explore and choose how they wish to play the game. Set in late 1992, Grand Theft Auto: San Andreas revolves around gang member Carl "CJ" Johnson returning home from Liberty City to Los Santos, San Andreas, after learning of his mother's murder. Grand Theft Auto: San Andreas is set in the fictional state of San Andreas, comprising three metropolitan cities, Los Santos, based on Los Angeles, San Fierro, based on San Francisco and Las Venturas, based on Las Vegas, with deserts, rivers, forests and even a mountain separating the cities. Compared to 12 forms of weapons from Grand Theft Auto III, Grand Theft Auto: Vice City features a total of 35 weapons divided into 10 classes (classified by portability, firepower or function), with the player allowed to carry only one weapon from each class. The weapons system used in Grand Theft Auto: Vice City is derivative of those from its predecessors, but has been significantly expanded. There are also a variety of businesses called "assets" which the player can buy. Some of these are additional hideouts (essentially locations where weapons can be collected and the game saved). A new addition in this game is the ability of the player to purchase a number of properties distributed across the city. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous Grand Theft Auto titles. The gameplay is open-ended, a characteristic of the Grand Theft Auto franchise although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. After being involved in a drug deal that goes wrong, Tommy seeks those responsible while building a criminal empire and seizing power from other criminal organisations in the city. Set in 1986 in Vice City, a fictional city modelled on Miami, the story revolves around Mafia member Tommy Vercetti recently released from prison. Grand Theft Auto: Vice City draws much of its inspiration from 1980s American culture. The selection of weapons provided in the game consists of firearms and explosives, with the addition of two forms of mêlée attacks (hand to hand combat and baseball bat). Alternatively, it is possible to ignore the main missions and only play side missions. Additionally, many of them are not mandatory. While the game's linear set of storyline-based missions are required to advance the plot and unlock certain areas of the map, the player can choose to complete them at his or her own leisure. Missions that are offered to the player primarily fall into two categories: storyline-based and side missions. A common trait Grand Theft Auto III shares with the rest of the Grand Theft Auto series is the considerably non-linear gameplay within the open world environment of Liberty City. Grand Theft Auto III takes the gameplay elements of Body Harvest and combines them with the Grand Theft Auto series' open-ended game design to create a level of freedom and detail that was unprecedented in 2001. The timeline of Grand Theft Auto III' is set at around the autumn of 2001. Grand Theft Auto III takes place in Liberty City, a fictional city on the East Coast, which is loosely based on New York City.
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